What is Active Learning? Heading link
Active Learning is generally defined as any instructional method that engages students in the learning process. In short, active learning requires students to do meaningful learning activities and think about and apply what they are learning. While this definition could include traditional activities such as homework, in practice, active learning refers to activities that are introduced into the classroom. The core elements of active learning are student activity and engagement in the learning process. Active learning is often contrasted to the traditional lecture where students passively receive information from the instructor.
Active Learning Heading link
Designs and Research of Active Learning Environments Heading link
SCALE-UP
SCALE-UP stands for “Student-Centered Active Learning Environment with Upside-down Pedagogies” or “Student‐Centered Active Learning Environment for Undergraduate Programs.” SCALE-UP classrooms include round tables of nine students to facilitate group interactions, white boards near each table, networked computers and an instructor area located near the center of the room.
Other acronyms that are used by universities for SCALE-UP environments are:
- TEAL – Technology-Enabled Active Learning
- ALC – Active Learning Classrooms
- TILE – (Spaces to) Transform, Interact, Learn, Engage
North Carolina State University Heading link
Examples:
North Carolina State University (SCALE-UP)
Design:
Videos Heading link
Videos:
Robert J. Beichner 2011 Prize Winner Heading link
The SCALE-UP Project Heading link
TEAL -MIT Heading link
University of Minnesota (ALC) Heading link
University of Minnesota (ALC)
Design:
- Active Learning Classrooms
- Images:
University of Minnesota Research Heading link
Research:
- ALC Pilot Evaluation – Fall 2007
- ALC Research Synopsis
- Pedagogy and Space: Empirical Research on New Learning Environments
- Space matters: The impact of formal learning environments on student learning
- “It’s Not You, It’s the Room”— Are the High-Tech, Active Learning Classrooms Worth It?
- Making the Case for Space: Three Years of Empirical Research on Learning Environments
University of Minnesota Videos Heading link
Videos:
Active Learning Classrooms (2012) Heading link
Inside Active Learning Classrooms Heading link
University of Iowa (TILE) Heading link
University of Iowa (TILE)
Design:
- The TILE Experience
- Images:
TiLE Video Heading link
Video:
TILE: Transforming the Classroom Experience Heading link
Learn Lab (Steelcase) Heading link
LearnLab is a flexible, tech-enabled classroom that is anything but traditional. Instead of rows of desks facing forward, where the podium is the stage and blackboard the backdrop, LearnLab removes the front of the room by positioning chairs and tables into an “X” configuration.
Design:
- A New Learning Curve (Steelcase LearnLab Environments)
- Midterm Review (Colleges put Steelcase LearnLab environments to the test)
- Images:
Richland College Videos Heading link
Videos:
Steelcase LearnLab - design story Heading link
LearnLab: The Importance of Room Geometry in Classrooms - Steelcase Heading link
Learning Studios (Herman Miller) Heading link
The new Learning Studios provided faculty and learners with an opportunity to experiment with radical flexibility in space, furnishings, and technology—all targeted at increasing student engagement and success.
Design:
- Engaging Students
- Images:
California State University, Fresno images Heading link

California State University, Fresno classroom and floorplan
Herman Miller Education - Sketchbook Animation Heading link
Team-Based Classrooms Heading link
Team-based learning (TBL) is an instructional teaching method in which students work independently prior to the allotted class time to gain baseline subject matter knowledge. During class time they interact as a team (typically comprised of 4-7 students) towards a common goal of understanding class/course objectives. Compared to didactic lecture, the aim of TBL is to increase the level of the students’ engagement and promote a higher level of learning within the content.
Examples:
McGill University
Design:
- McGill Classroom – Education 129
- Images:
University of Windsor classroom and floorplan images Heading link

University of Windsor classroom and floorplan
Stanford University classroom and floorplan images Heading link

Stanford University classroom and floorplan
Videos Heading link
Video:
Standford University School of Medicine: LKSC Classroom Tour Heading link
UC Berkley Video Heading link
Video:
Active Learning Classrooms at UC Berkley Heading link
Turn 2 Team Heading link
Turn 2 Team environments allow students to turn their chair 180 degrees in order to collaborate with the student(s) sitting behind them. If the floor is tiered, then two rows of seats are located on the same tier.
Examples:
Indiana University
Iowa State University Heading link
Iowa State University
Iowa State University classroom and floorplan Heading link

Iowa State University classroom and floorplan
Iowa State University Video Heading link
Videos:
Sukup Hall Auditorium, Iowa State University Heading link
Catherine J. MacKay Auditorium, Iowa State University Heading link
University of Denver Heading link
University of Denver
Single, Moveable Desk Solutions Heading link
The single, movable desk solution is mobile and flexible. It’s designed for quick, easy transitions from one teaching mode to the next, unlike traditional school desks and chairs.
Examples
Case Western Reserve University
Design:
Case Western Reserve University Images Heading link

Case Western Reserve University classroom and floorplan